Two floors, one dealer per table
Five tables across two floors, a dealer for each, running most nights from six, whatever the weather off the strait.
A dealer for every hand
Tables never get banked by whoever's playing — a dealer keeps that job, which keeps the pace steady and the game fair.
Ground floor carries the bigger tables for rummy and canasta; the landing above suits bridge and crib's quieter pace.
Chips move between the counter and the tables and back again, tallying points the whole way, never cash.

Ground floor
Rummy and canasta, usually the fuller of the two levels.
Upstairs landing
Bridge and crib, a smaller, steadier crowd.
Every table
Its own dealer, start to close, no exceptions.
A few room questions
- Which floor is which?
- Ground floor for rummy and canasta; upstairs for bridge and crib.
- Where do chips come from?
- The counter — bought in and cashed out there, never handled at the tables directly.
- Does a dealer ever play a hand?
- No, running the table is the whole job — dealers never hold cards themselves.
- Is eighteen a hard limit?
- Yes, without exception, and ID can be requested at any point.